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Game maker 8 pro tutorials
Game maker 8 pro tutorials









game maker 8 pro tutorials

However, there is an important distinction to be made between the object resources, which define the general behavior of objects, and the individual object instances, which occupy your game world. Objects are the programmable elements of your game and their behavior is directly determined by the events and actions that you choose to give them. The main Game Maker interface with the resource list on the left It also provides an editor for placing instances of objects into your rooms to determine their starting positions.įigure 1-1. Rooms: Room resources provide spaces for staging all the visible aspects of your game (levels, menus, cut scenes, and so forth) and contain all sorts of settings relating to backgrounds, views, and the game window.In this way, you can program the desired behavior for all the different components of your game.

Game maker 8 pro tutorials series#

Objects can respond to events in the game by following a series of actions that you add to the event. Objects: Object resources are the most important of all the resource types in Game Maker as they are used to represent all of the active components of your game.Timelines: Timeline resources provide a way of triggering many different actions at specific points of time in your game (see Objects for more on actions).Game Maker grabs images of each character in your chosen font so that the player doesn't need to have the same font installed on their machine. Fonts: Font resources provide a means of displaying text in your game using the fonts installed on your machine.GML provides a more advanced way of programming in Game Maker. Scripts: Script resources contain programming instructions written in Game Maker Language (GML).These can be either closed looping paths or open paths with a start and finish point. Paths: Path resources contain a series of points that define a route for object resources to follow in the game.Backgrounds can only contain single images and Game Maker can load these images from. Backgrounds: Background resources are digital images that you use to represent the background scene of your game.mp3 music can take up a lot of space and often contributes to the large size of finished games. Sounds: Sound resources include both sound effects and music for your games.png files as sequential strips of images by using _stripXX at the end of the file name (where XX = the number of frames in the image). gif file formats and now in Game Maker 8. Game Maker supports loading sprite images from. Sprites: Sprite resources are the digital images that you use to represent foreground objects in your games.You don't need to know every detail of every kind of resource, but you should be generally aware of what each type of resource is for. These are grouped together into folders according to the different kinds of resources that Game Maker supports. Game Maker lists all of its resources down the left-hand side of the main window (see Figure 1-1). Video games are made up of different kinds of digital resources such as animations, sounds, music, and backgrounds. This chapter will also serve as a handy reference if you need to check back on something later on in the book. It won't take long to cover the essentials, so let's make a start. The majority of this information was covered in our first book, so this chapter simply summarizes the important facts as a reminder. This chapter will equip you with that knowledge, so please make sure you are familiar with it before continuing.

game maker 8 pro tutorials

Each of you will bring your own unique skills to the journey ahead, but you won't get very far without some level of background knowledge. Nonetheless, it would be foolish to undertake such a journey without making suitable preparations first. The path ahead is an exciting one and we have a host of new challenges in store to enhance your skills as a game developer. Either way, we invite you to dust off your trusty keyboard and loosen up your mouse-arm as you join us in The Game Maker's Companion. You may have joined us last time in The Game Maker's Apprentice: Game Development for Beginners (Apress, 2006), or perhaps you taught yourself the basics of Game Maker under your own steam.

game maker 8 pro tutorials

So here we are, about to embark on another journey into the world of game development.











Game maker 8 pro tutorials